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Linz: Ars Electronica 2002

Rafael Lozano-Hemmer, Body Movies - Relational Architecture
No. 6
, 2002, installation shot in public square, Linz;
photo Sabine Starmayr; courtesy Ars Electronica

Pain was a prominent feature of this year's Ars Electronica Festival (prixars.orf.at) in Linz, Austria, whether the pain was that of loss due to 9/11, the cultural isolation of being unplugged from the global electronic culture, or the literal pain of electric shock. This year's Ars Electronica, entitled Unplugged, was foreshadowed by the flooding of the Danube beside which much of it takes place. (In a possible indication of Divine approval for the high-minded tone of the event, the waters receded before the week scheduled.) The annual festival includes a symposium, performances and an exhibition of notable entries in the areas of interactive art, net art, net excellence, computer animation and digital music. There is also an under-19s section. In addition the Ars Electronica Center, the 'Museum of the Future' (aec.at) provides a year-round, accessible and user-friendly display of current developments in virtual reality and interactivity. A reminder, perhaps, of what Dublin's Arthouse might have been, if Dublin had as much cop-on as a provincial city in Austria...
This year's themes included - perhaps coincidentally - that of flood itself, which featured as the subject of a concert coordinated by Detlef Heusinger, including video, orchestra and electronic instruments and based on ancient 'flood' legends - the concert recalled the work of Abel Gance and Tarkovsky. In this context also, artist Peter Fend used his work in a prominent display to illustrate alternative approaches to managing ecosystems.
Highlighted during the theoretical discussions was the unplugging of much of the 'Third World', specifically Africa, from the mainstream of electronic culture. This issue was vigorously debated by speakers, including several from Africa, and illustrated by a video of how the inhabitants of archetypally remote Timbuctoo have gone on-line. (In ironic illustration of the 'unplugged' theme, an African hip-hop band, supposed to appear at the festival, found themselves stranded in Paris as a result of an airline strike, unable to travel to Linz due to EU immigration laws.) The multicultural focus of the festival provided an antidote to some to the poor publicity Austria has received in recent years as a result of right-wing domestic politics. Liberal themes received a further boost with a focus on the crucial issue of privacy in the electronic age, to which Joichi Ito made a thought-provoking contribution.
African speaker Davis O. Nejo intriguingly linked new technology to issues in traditional African spirituality: technology shows us people who have passed on, as if it were giving us access to the spirit realm. (Also featured at the event was an impressive display of ornamental objects from Africa made from recycled materials such as Coke cans.)
Jeremy Rifkin, author of The Age of Access and, with Paul Virilio, one of the big intellectual names featured at the festival, expatiated on the concept of the 'access-based' new economy and on what he believes to be the fundamental role of culture in society and the exploding of historical materialism by events in post-Soviet Russia (the free market failed because the culture wasn't there to support it). Rifkin, ethicist and animal-rights advocate, urged the extension of the golden rule ("do unto others...") to animals as well as to humans. Virilio, who - appropriately virtually - appeared on a live video-link from Paris, drew some thought-provoking parallels between developments in contemporary global politics and issues in ancient Greece.
In contrast to the controversial topics raised in previous festivals (e.g., rape, genetic engineering) the post-9/11 Ars Electronica was characterised by an air of sobriety and responsibility, intensified by the fact that this year's event coincided with the first anniversary of the attack on the World Trade Centre. (Included was an inevitably emotional filmed account of the reaction of New York artists to the attack.)

Volker Morawe and Tilman Reiff: PainStation,
installation shot; photo Otto Saxinger;
courtesy Ars Electronica
For the irreverent, however, all was not lost. A couple of the interactive art installations had a flavour of S&M about them (as usual, the most interesting exhibits were in the area of interactive art.) PainStation by Volker Morawe and Tilman Reiff was a simple but effective concept. A 'Pong'-like game is played by two people standing on either side of a horizontal screen. You play by twiddling a knob with your right hand, while the left is positioned on a sensor field, from which it is subject to an electric shock if the ball misses the bar bat operated by the player, and strikes a particular symbol on the screen. The game is won as soon as one of the players is forced to remove his/her hand. The experience is quite painful as I can attest, having lost to a young female player from Linz. A sign above the table - in German only - warned children and people with pacemakers not to try it. (Would a project like this even get off the ground in Ireland, where lawyers and insurance companies rule unchallenged?)
Crispin Jones: An Invisible Force, installation shot;
photo Otto Saxinger; courtesy Ars Electronica
A similar concept operated with Crispin Jones' installation An Invisible Force. A fortune-telling machine laboriously spells out, through raised squares on a table, the supposed answer to the inquirer's question, while a plate under the person's left hand grows progressively hotter. If your curiosity is stronger than the pain, you have beaten the system. In theoretical terms, the artist is interested in exploring parallels between computer technology and traditional divination. Other notable entries in the area of interactive art were Luc Courchesne's video installation operated by spoken numbers, Ranjit Makkuni's interactive crossover between traditional Indian culture and new technology, and Rafael Lozano-Hemmer's Body Movies, influenced by the Dutch seventeenth-century artist Samuel van Hoogstraten's engraving The Shadow Dance. Lozano-Hemmer's project involved a huge screen set up on a building in the main square of Linz, where passers-by could interact virtually through shadow-play, their images projected by powerful searchlights on the white vertical surface. Participants could also intervene by lining up with projected figures on the screen. When the line-ups are identical, the scene is changed to the next set of portraits. Intriguingly, in Linz the virtual shadow-play tended to be only with people known to the participants - perhaps things are different in some of the more laid-back venues where the installation has operated.
The winner in this section was David Rokeby's remarkable n-cha[n]t, influenced by the sound of collective praying that intrigued him as a child (his father was a minister of religion). A number of computers hang from a screen in a room, their voices chanting in unison. Images of the human ear appear on the screens. If the ear is not covered by a hand, you can talk to the computer through a microphone. The computer falls out of the chant, builds up word-associations from the speech it hears, communicating the new input with the other computers so that the chanting loses its coherence before building back up again. In the artist's terms, "The systems feel their way towards each other, finding resonance in synonyms and similar sounding words, working through different formulations of similar statements until finally achieving unison." The piece obviously illustrates crucial philosophical questions which, from 2001: A Space Odyssey to the recent AI, have been to the fore in popular culture. Could there be such a thing as artificial intelligence or consciousness? In Rokeby's terms, though, his machines "represent nothing more than themselves...indentured slaves of this particular programmer, granted a fraction of some freedom they are utterly incapable of desiring."
First prize or 'Golden Nica' in the Net Vision section went to the Radical Software Group for Carnivore, inspired by FBI software and based on the theme of surveillance. Josh On/Futurefarmers pulled off the Net Excellence award for They Rule, a thought-provoking graphic display of the internal relations of the economically dominant class in America, based on a database of the Fortune 100 companies in 2001, and elaborating the idea that the American economic system encourages conspiracy. They Rule seems particularly relevant in the aftermath of the US financial scandals which have put the financial welfare of so many ordinary people at risk. In the creator's terms: "Perhaps it will inspire people to try and find out how it is that such a small percentage of the world controls so much, and how this situation can be described as a democracy."
Monsters Inc. claimed the first prize in a (generally disappointing) Computer Animation/Visual Effects section, raising the issue as to whether it is fair to allow an open competition for large studios, small studios and student work in this category (the organisers believe so). The Golden Nica in Digital Musics went to Yasonao Tone for Man'Yo Wounded 2002, an out-take of his Musica Simulacra, while the winner of the under-19s section, Karola Hummer, pulled off the top award with an ostensibly perverse project: drawings laboriously made by programming a standard school pocket calculator. (It was, apparently, the uselessness of the project that captivated the jury, which perhaps says something about the survival of nonutilitarian values in Linz.)
In the Ars Electronica Center, Johannes Deutsch's installation in the virtual reality CAVE was entitled Gesichtsraum (Space Face). The drawback to the CAVE is that - any time I've been there anyway - a demonstrator operates the interface for a group, so the sense of interactivity is diluted. Also featured in the Center was some advanced interactive experimentation, including a 'Future Office Project'. There was also the lifelike Cyclops, an unsettling machine with a flexible spine and single eye that appears to observe the observer, its field of 'vision' available on a screen. In the attached Future Lab a demonstration of an 'augmented reality' video game was on display - as if you could play Quake in the real world, wearing the equipment on your body. This obviously raises the issue of military applications - the project is supported by the Australian Ministry of Defence - which a presenter somewhat defensively fielded at a seminar. Australia, he pointed out, is not trying to take over the world (has he ever tried to order a meal in a Dublin restaurant?)
Despite its occasional flaws, Ars Electronica has become the premier world focus for art in the realm of new media - an indication of how, with the support of enlightened business people and politicians, a globally recognised intervention in the area of interface between culture and new technology can be made by a relatively small community. Could we organise a compulsory trip to Linz for those who call the shots in Irish cultural politics?
Paul O'Brien (obrienp@ncad.ie) teaches at The National College of Art and Design, Dublin.

Ars Electronica, Linz, September 2002

Article reproduced from CIRCA 102, Winter 2002, pp. 84-87.

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