C96
Column: Slave to the Machine
Exhibitions
and inhibitions
The Rosetta Stone is uncannily like a Henry Moore sculpture, its
edges worn pebble-smooth by millions of visitors' hands. The very
act of displaying an artwork exposes it to light, heat, vapour,
movement, grubby paws. One day the British Museum will place the
Rosetta Stone in a preserving jar, like the Book of Kells, which
is so fragile it can only be open on a page a day. Yet visitors
to the book's home in Trinity College - and many people who have
never even been to Dublin - will have already seen far more than
just one page, thanks to the book's mechanical and digital reproductions.
In a sense, these 'virtual' copies are sometimes far more 'real'
and accessible than a physical one.
So, what might a virtual National Gallery of Ireland be like? Dublin
Institute of Technology is currently working on a 3D one with a
Web-based interface, using VRML. They made 'visual realism' a priority,
they say, so that the gallery's "atmosphere and identity...would
be evident." Another option might be a maze of QuicktimeVR
photographs. Another would be to avoid these literal building metaphors
altogether - instead of striving to mirror the actual gallery space,
they might create new kinds of spaces.
In a traditional gallery/museum, space is limited but collections
expand. So most of the art must be stored away. The curator has
to select objects, then order them by history or by subject matter
(e.g., portraits or still life), by school or by isolating an individual
artist's work. All in that limited space. But this space barrier
doesn't exist in an online exhibition. Virtual curators could assemble
dozens of exhibitions at once, about anything from letter-writing
to children or food. That’s the general theory: online galleries,
based on the entire collection - and even intertwined with collections
elsewhere - that are information-rich and accessible on ordinary
PCs, not just high-end machines with fast connections and the latest
browser plug-ins.
The National Gallery's actual website isn't anything like this.
It gives information about upcoming events, opening hours, copyright,
a map, etc. But there's one problem: no art. The gallery
is sitting on a huge amount of content - its art alone comes to
over 2,500 oil paintings and 8,000 watercolours, drawings, prints
and sculptures. But so far it seems unaware, unwilling or unable
to put that content online.
Its home page has a detail from Caravaggio's The Taking of Christ.
It's about 100 by 100 pixels. Over four times as much space is devoted
to messages about sponsorship. Elsewhere the paintings are at least
captioned, but almost as tiny. There is more information on the
library's page about the library regulations than about what the
library contains. And there’s PR stuff about the Minister launching
a symposium on The Museum Visit: Virtual Reality and the Gallery,
but nothing about its actual proceedings. Instead, you're pointed
towards the gallery shop (which is not online of course). Why can’t
we read these ideas about virtual space within, well, a virtual
space? Everything in the site seems inhibited, or geared towards
something elsewhere, never an online experience in its own right.
So that's what virtual galleries are all about, then ...
The National Gallery's website is www.nationalgallery.ie.
Michael
Cunningham